P+ - Diddy Kong - Action - 0x23 Rebound2

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Value(71), Bool(false), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 3 })] }

Exit Script (Common)